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File: class/ocharacters.cls.php

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  Classes of Johan Barbier  >  XML Serializer  >  class/ocharacters.cls.php  >  Download  
File: class/ocharacters.cls.php
Role: Class source
Content type: text/plain
Description: Example of class to be serialized
Class: XML Serializer
Store and retrieve objects from XML document
Author: By
Last change: added a property to test it
Date: 9 years ago
Size: 2,805 bytes
 

Contents

Class file image Download
<?php
class ocharacters {

    const
sImgPath = 'img/avatars/';

    public
$aTestMulti = array ('bla' => array (1,2,3));
   
    public
$aChars = array (
       
'strength' => 0,
       
'dexterity' => 0,
       
'intelligence' => 0,
       
'endurance' => 0,
       
'swiftness' => 0
       
);

    public
$aAttacks = array (
       
'sword' => 0,
       
'axe' => 0,
       
'lance' => 0,
       
'club' => 0,
       
'hand' => 0
       
);
    public
$aDefenseWith = array (
       
'sword' => 0,
       
'axe' => 0,
       
'lance' => 0,
       
'club' => 0,
       
'hand' => 0,
       
'shield' => 0
       
);
    public
$aDefenseAgainst = array (
       
'sword' => 0,
       
'axe' => 0,
       
'lance' => 0,
       
'club' => 0,
       
'hand' => 0
       
);
    public
$aSpecialAtt = array (
       
'poison' => 0,
       
'fire' => 0,
       
'ice' => 0,
       
'earth' => 0,
       
'water' => 0
       
);
    public
$aSpecialDef = array (
       
'poison' => 0,
       
'fire' => 0,
       
'ice' => 0,
       
'earth' => 0,
       
'water' => 0
       
);
    public
$aSpecialMisc = array (
       
'autoHeal' => 0
       
);
    public
$oArmour = null;
    public
$oWeapon = null;
    public
$oEquipment = null;
    public
$aWeapons = array ();
    public
$aArmours = array ();
    public
$aEquipments = array ();

    public
$PV = 0;
    public
$XP = 0;
    public
$sImg = '';


    public function
__construct ($sImg = 'default.png') {
       
$this -> sImg = self::sImgPath.$sImg;
    }

    public function
__set ($name, $value) {
        if (isset (
$this -> $name)) {
           
$this -> $name = $value;
        }
    }

    public function
__get ($name) {
        if (isset (
$this -> $name)) {
            return
$this -> $name;
        }
    }

    public function
getMe ($sProp, $sDetail = '') {
        if (isset (
$this -> $sProp)) {
            if (!empty (
$sDetail)) {
                if (
is_array ($this -> $sProp) && array_key_exists ($sDetail, $this -> sProp)) {
                    return
$this -> $sProp[$sDetail];
                } else {
                    return
false;
                }
            } else {
                return
$this -> $sProp;
            }
        } else {
            return
false;
        }
    }

    public function
setMe ($sProp, array $aProps = array (), $sDetail = '') {
        if ((empty (
$aProps) && empty ($sDetail)) || !isset ($this -> $sProp)) {
            return
false;
        } else {
            if (isset (
$aProps)) {
                foreach (
$aProps as $clef => $val) {
                    if (
array_key_exists ($clef, $this -> $sProp) && is_numeric ($val)) {
                       
$this -> {$sProp}[$clef] = $val;
                    }
                }
            } else {
                if (isset (
$this -> $sProp[$sDetail]) && is_numeric ($sDetail)) {
                   
$this -> {$sProp}[$sDetail] = $sDetail;
                }
            }
        }
    }

    public function
equipMe ($sProp, $oObj) {
        if (!isset (
$sProp) || !is_object ($oObj)) {
            return
false;
        } else {
           
$this -> {$sProp} = $oObj;
        }
    }

    public function
addEquip ($sProp, $sName) {
        if (!isset (
$sProp)) {
            return
false;
        } else {
           
$this -> {$sProp}[] = $sName;
        }
    }

    public function
isHit ($iAtt, $sWeaponType, array $aSpecials = array ()) {
    }

}
?>