Ogame probabilistic battle engine
||By Nicola Covolo
||Decrease random fire from 50% to 10%.
Added fleet composition to debug information.
Moved some functions from battle report to round.
Added a test case.
Formatted the report in 3 parts: presentation,battle and end of battle
now css can be seen in testcases.
added an index page to display testcases.
fixed the path of css in the report
standardized some name functions.-
Round now have __toString template.-
Updated the test Runnable based on the above.-
Fixed a <br \> in debug mode.-
||2 years ago