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File: node/server.js
Role: Auxiliary data
Content type: text/plain
Description: Auxiliary data
Class: Auto Weibo Crawler
Scrape and parse pages of the Weibo site profiles
Author: By
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Date: 4 years ago
Size: 34,391 bytes
 

Contents

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var http = require('http');
http.createServer(function(req, res) {
    res.writeHead(200, {
        'Content-Type' : 'text/plain'
    });

    var url = require('url');
    var url_parts = url.parse(req.url, true);
    var query = url_parts.query;

    if (query['pwd'] && query['servicetime'] && query['nonce'] && query['rsapubkey']) {

        var currentTime = Date.now() || +new Date();

        var hp = getpass(query['pwd'], query['servicetime'], query['nonce'], query['rsapubkey']);
        res.end(hp);

        console.log('Time: ' + currentTime + ' - Request Hash From: ' + req.connection.remoteAddress + ' - Result: ' + hp + ';end;');
    } else {
        res.end("false");
    }

}).listen(1337, '127.0.0.1');
console.log('Server running at http://127.0.0.1:1337/');

function getpass(pwd, servicetime, nonce, rsaPubkey) {
    var RSAKey = new sinaSSOEncoder.RSAKey();
    RSAKey.setPublic(rsaPubkey, '10001');
    var password = RSAKey.encrypt([servicetime, nonce].join('\t') + '\n' + pwd);
    //document.write(password);
    return password;
}

/* function for encoding password */
var sinaSSOEncoder = sinaSSOEncoder || {};
(function() {
    /*
     *   Configurable   variables.   You   may   need   to   tweak   these   to   be   compatible   with
     *   the   server-side,   but   the   defaults   work   in   most   cases.
     */
    var hexcase = 0;
    /*   hex   output   format.   0   -   lowercase;   1   -   uppercase                 */
    var chrsz = 8;
    /*   bits   per   input   character.   8   -   ASCII;   16   -   Unicode             */

    /*
     *   These   are   the   functions   you'll   usually   want   to   call
     *   They   take   string   arguments   and   return   either   hex   or   base-64   encoded   strings
     */
    this.hex_sha1 = function(s) {
        return binb2hex(core_sha1(str2binb(s), s.length * chrsz));
    };
    /*
     *   Calculate   the   SHA-1   of   an   array   of   big-endian   words,   and   a   bit   length
     */
    var core_sha1 = function(x, len) {
        /*   append   padding   */
        x[len >> 5] |= 0x80 << (24 - len % 32);
        x[((len + 64 >> 9) << 4) + 15] = len;

        var w = Array(80);
        var a = 1732584193;
        var b = -271733879;
        var c = -1732584194;
        var d = 271733878;
        var e = -1009589776;

        for (var i = 0; i < x.length; i += 16) {
            var olda = a;
            var oldb = b;
            var oldc = c;
            var oldd = d;
            var olde = e;

            for (var j = 0; j < 80; j++) {
                if (j < 16)
                    w[j] = x[i + j];
                else
                    w[j] = rol(w[j - 3] ^ w[j - 8] ^ w[j - 14] ^ w[j - 16], 1);
                var t = safe_add(safe_add(rol(a, 5), sha1_ft(j, b, c, d)), safe_add(safe_add(e, w[j]), sha1_kt(j)));
                e = d;
                d = c;
                c = rol(b, 30);
                b = a;
                a = t;
            }

            a = safe_add(a, olda);
            b = safe_add(b, oldb);
            c = safe_add(c, oldc);
            d = safe_add(d, oldd);
            e = safe_add(e, olde);
        }
        return Array(a, b, c, d, e);

    };

    /*
     *   Perform   the   appropriate   triplet   combination   function   for   the   current
     *   iteration
     */
    var sha1_ft = function(t, b, c, d) {
        if (t < 20)
            return (b & c) | ((~b) & d);
        if (t < 40)
            return b ^ c ^ d;
        if (t < 60)
            return (b & c) | (b & d) | (c & d);
        return b ^ c ^ d;
    };

    /*
     *   Determine   the   appropriate   additive   constant   for   the   current   iteration
     */
    var sha1_kt = function(t) {
        return (t < 20) ? 1518500249 : (t < 40) ? 1859775393 : (t < 60) ? -1894007588 : -899497514;
    };
    /*
     *   Add   integers,   wrapping   at   2^32.   This   uses   16-bit   operations   internally
     *   to   work   around   bugs   in   some   JS   interpreters.
     */
    var safe_add = function(x, y) {
        var lsw = (x & 0xFFFF) + (y & 0xFFFF);
        var msw = (x >> 16) + (y >> 16) + (lsw >> 16);
        return (msw << 16) | (lsw & 0xFFFF);
    };

    /*
     *   Bitwise   rotate   a   32-bit   number   to   the   left.
     */
    var rol = function(num, cnt) {
        return (num << cnt) | (num >>> (32 - cnt));
    };

    /*
     *   Convert   an   8-bit   or   16-bit   string   to   an   array   of   big-endian   words
     *   In   8-bit   function,   characters   >255   have   their   hi-byte   silently   ignored.
     */
    var str2binb = function(str) {
        var bin = Array();
        var mask = (1 << chrsz) - 1;
        for (var i = 0; i < str.length * chrsz; i += chrsz)
            bin[i >> 5] |= (str.charCodeAt(i / chrsz) & mask) << (24 - i % 32);
        return bin;
    };

    /*
     *   Convert   an   array   of   big-endian   words   to   a   hex   string.
     */
    var binb2hex = function(binarray) {
        var hex_tab = hexcase ? "0123456789ABCDEF" : "0123456789abcdef";
        var str = "";
        for (var i = 0; i < binarray.length * 4; i++) {
            str += hex_tab.charAt((binarray[i >> 2] >> ((3 - i % 4) * 8 + 4)) & 0xF) + hex_tab.charAt((binarray[i >> 2] >> ((3 - i % 4) * 8)) & 0xF);
        }
        return str;
    };

    /*
     * Convert a string into a base 64 encoded string
     */

    this.base64 = {
        encode : function(input) {
            input = "" + input;
            // Convert to string for encode
            if (input == "")
                return "";

            var output = '';
            var chr1,
                chr2,
                chr3 = '';
            var enc1,
                enc2,
                enc3,
                enc4 = '';
            var i = 0;
            do {
                chr1 = input.charCodeAt(i++);
                chr2 = input.charCodeAt(i++);
                chr3 = input.charCodeAt(i++);
                enc1 = chr1 >> 2;
                enc2 = ((chr1 & 3) << 4) | (chr2 >> 4);
                enc3 = ((chr2 & 15) << 2) | (chr3 >> 6);
                enc4 = chr3 & 63;
                if (isNaN(chr2)) {
                    enc3 = enc4 = 64;
                } else if (isNaN(chr3)) {
                    enc4 = 64;
                }
                output = output + this._keys.charAt(enc1) + this._keys.charAt(enc2) + this._keys.charAt(enc3) + this._keys.charAt(enc4);
                chr1 = chr2 = chr3 = '';
                enc1 = enc2 = enc3 = enc4 = '';
            } while (i < input.length);
            return output;
        },

        _keys : 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='

    };
}).call(sinaSSOEncoder);

//RSA
;
(function() {

    /********************* jsbn.js start ************************/

    // Copyright (c) 2005  Tom Wu
    // All Rights Reserved.
    // See "LICENSE" for details.

    // Basic JavaScript BN library - subset useful for RSA encryption.

    // Bits per digit
    var dbits;

    // JavaScript engine analysis
    var canary = 0xdeadbeefcafe;
    var j_lm = ((canary & 0xffffff) == 0xefcafe);

    // (public) Constructor
    function BigInteger(a, b, c) {
        if (a != null)
            if ("number" == typeof a)
                this.fromNumber(a, b, c);
            else if (b == null && "string" != typeof a)
                this.fromString(a, 256);
            else
                this.fromString(a, b);
    }

    // return new, unset BigInteger
    function nbi() {
        return new BigInteger(null);
    }

    // am: Compute w_j += (x*this_i), propagate carries,
    // c is initial carry, returns final carry.
    // c < 3*dvalue, x < 2*dvalue, this_i < dvalue
    // We need to select the fastest one that works in this environment.

    // am1: use a single mult and divide to get the high bits,
    // max digit bits should be 26 because
    // max internal value = 2*dvalue^2-2*dvalue (< 2^53)
    function am1(i, x, w, j, c, n) {
        while (--n >= 0) {
            var v = x * this[i++] + w[j] + c;
            c = Math.floor(v / 0x4000000);
            w[j++] = v & 0x3ffffff;
        }
        return c;
    }

    // am2 avoids a big mult-and-extract completely.
    // Max digit bits should be <= 30 because we do bitwise ops
    // on values up to 2*hdvalue^2-hdvalue-1 (< 2^31)
    function am2(i, x, w, j, c, n) {
        var xl = x & 0x7fff,
            xh = x >> 15;
        while (--n >= 0) {
            var l = this[i] & 0x7fff;
            var h = this[i++] >> 15;
            var m = xh * l + h * xl;
            l = xl * l + ((m & 0x7fff) << 15) + w[j] + (c & 0x3fffffff);
            c = (l >>> 30) + (m >>> 15) + xh * h + (c >>> 30);
            w[j++] = l & 0x3fffffff;
        }
        return c;
    }

    // Alternately, set max digit bits to 28 since some
    // browsers slow down when dealing with 32-bit numbers.
    function am3(i, x, w, j, c, n) {
        var xl = x & 0x3fff,
            xh = x >> 14;
        while (--n >= 0) {
            var l = this[i] & 0x3fff;
            var h = this[i++] >> 14;
            var m = xh * l + h * xl;
            l = xl * l + ((m & 0x3fff) << 14) + w[j] + c;
            c = (l >> 28) + (m >> 14) + xh * h;
            w[j++] = l & 0xfffffff;
        }
        return c;
    }

    // Mozilla/Netscape seems to prefer am3
    BigInteger.prototype.am = am3;
    dbits = 28;

    BigInteger.prototype.DB = dbits;
    BigInteger.prototype.DM = ((1 << dbits) - 1);
    BigInteger.prototype.DV = (1 << dbits);

    var BI_FP = 52;
    BigInteger.prototype.FV = Math.pow(2, BI_FP);
    BigInteger.prototype.F1 = BI_FP - dbits;
    BigInteger.prototype.F2 = 2 * dbits - BI_FP;

    // Digit conversions
    var BI_RM = "0123456789abcdefghijklmnopqrstuvwxyz";
    var BI_RC = new Array();
    var rr,
        vv;
    rr = "0".charCodeAt(0);
    for ( vv = 0; vv <= 9; ++vv)
        BI_RC[rr++] = vv;
    rr = "a".charCodeAt(0);
    for ( vv = 10; vv < 36; ++vv)
        BI_RC[rr++] = vv;
    rr = "A".charCodeAt(0);
    for ( vv = 10; vv < 36; ++vv)
        BI_RC[rr++] = vv;

    function int2char(n) {
        return BI_RM.charAt(n);
    }

    function intAt(s, i) {
        var c = BI_RC[s.charCodeAt(i)];
        return (c == null) ? -1 : c;
    }

    // (protected) copy this to r
    function bnpCopyTo(r) {
        for (var i = this.t - 1; i >= 0; --i)
            r[i] = this[i];
        r.t = this.t;
        r.s = this.s;
    }

    // (protected) set from integer value x, -DV <= x < DV
    function bnpFromInt(x) {
        this.t = 1;
        this.s = (x < 0) ? -1 : 0;
        if (x > 0)
            this[0] = x;
        else if (x < -1)
            this[0] = x + DV;
        else
            this.t = 0;
    }

    // return bigint initialized to value
    function nbv(i) {
        var r = nbi();
        r.fromInt(i);
        return r;
    }

    // (protected) set from string and radix
    function bnpFromString(s, b) {
        var k;
        if (b == 16)
            k = 4;
        else if (b == 8)
            k = 3;
        else if (b == 256)
            k = 8;
        // byte array
        else if (b == 2)
            k = 1;
        else if (b == 32)
            k = 5;
        else if (b == 4)
            k = 2;
        else {
            this.fromRadix(s, b);
            return;
        }
        this.t = 0;
        this.s = 0;
        var i = s.length,
            mi = false,
            sh = 0;
        while (--i >= 0) {
            var x = (k == 8) ? s[i] & 0xff : intAt(s, i);
            if (x < 0) {
                if (s.charAt(i) == "-")
                    mi = true;
                continue;
            }
            mi = false;
            if (sh == 0)
                this[this.t++] = x;
            else if (sh + k > this.DB) {
                this[this.t - 1] |= (x & ((1 << (this.DB - sh)) - 1)) << sh;
                this[this.t++] = (x >> (this.DB - sh));
            } else
                this[this.t - 1] |= x << sh;
            sh += k;
            if (sh >= this.DB)
                sh -= this.DB;
        }
        if (k == 8 && (s[0] & 0x80) != 0) {
            this.s = -1;
            if (sh > 0)
                this[this.t - 1] |= ((1 << (this.DB - sh)) - 1) << sh;
        }
        this.clamp();
        if (mi)
            BigInteger.ZERO.subTo(this, this);
    }

    // (protected) clamp off excess high words
    function bnpClamp() {
        var c = this.s & this.DM;
        while (this.t > 0 && this[this.t - 1] == c)--this.t;
    }

    // (public) return string representation in given radix
    function bnToString(b) {
        if (this.s < 0)
            return "-" + this.negate().toString(b);
        var k;
        if (b == 16)
            k = 4;
        else if (b == 8)
            k = 3;
        else if (b == 2)
            k = 1;
        else if (b == 32)
            k = 5;
        else if (b == 4)
            k = 2;
        else
            return this.toRadix(b);
        var km = (1 << k) - 1,
            d,
            m = false,
            r = "",
            i = this.t;
        var p = this.DB - (i * this.DB) % k;
        if (i-- > 0) {
            if (p < this.DB && ( d = this[i] >> p) > 0) {
                m = true;
                r = int2char(d);
            }
            while (i >= 0) {
                if (p < k) {
                    d = (this[i] & ((1 << p) - 1)) << (k - p);
                    d |= this[--i] >> (p += this.DB - k);
                } else {
                    d = (this[i] >> (p -= k)) & km;
                    if (p <= 0) {
                        p += this.DB; --i;
                    }
                }
                if (d > 0)
                    m = true;
                if (m)
                    r += int2char(d);
            }
        }
        return m ? r : "0";
    }

    // (public) -this
    function bnNegate() {
        var r = nbi();
        BigInteger.ZERO.subTo(this, r);
        return r;
    }

    // (public) |this|
    function bnAbs() {
        return (this.s < 0) ? this.negate() : this;
    }

    // (public) return + if this > a, - if this < a, 0 if equal
    function bnCompareTo(a) {
        var r = this.s - a.s;
        if (r != 0)
            return r;
        var i = this.t;
        r = i - a.t;
        if (r != 0)
            return r;
        while (--i >= 0)
        if (( r = this[i] - a[i]) != 0)
            return r;
        return 0;
    }

    // returns bit length of the integer x
    function nbits(x) {
        var r = 1,
            t;
        if (( t = x >>> 16) != 0) {
            x = t;
            r += 16;
        }
        if (( t = x >> 8) != 0) {
            x = t;
            r += 8;
        }
        if (( t = x >> 4) != 0) {
            x = t;
            r += 4;
        }
        if (( t = x >> 2) != 0) {
            x = t;
            r += 2;
        }
        if (( t = x >> 1) != 0) {
            x = t;
            r += 1;
        }
        return r;
    }

    // (public) return the number of bits in "this"
    function bnBitLength() {
        if (this.t <= 0)
            return 0;
        return this.DB * (this.t - 1) + nbits(this[this.t - 1] ^ (this.s & this.DM));
    }

    // (protected) r = this << n*DB
    function bnpDLShiftTo(n, r) {
        var i;
        for ( i = this.t - 1; i >= 0; --i)
            r[i + n] = this[i];
        for ( i = n - 1; i >= 0; --i)
            r[i] = 0;
        r.t = this.t + n;
        r.s = this.s;
    }

    // (protected) r = this >> n*DB
    function bnpDRShiftTo(n, r) {
        for (var i = n; i < this.t; ++i)
            r[i - n] = this[i];
        r.t = Math.max(this.t - n, 0);
        r.s = this.s;
    }

    // (protected) r = this << n
    function bnpLShiftTo(n, r) {
        var bs = n % this.DB;
        var cbs = this.DB - bs;
        var bm = (1 << cbs) - 1;
        var ds = Math.floor(n / this.DB),
            c = (this.s << bs) & this.DM,
            i;
        for ( i = this.t - 1; i >= 0; --i) {
            r[i + ds + 1] = (this[i] >> cbs) | c;
            c = (this[i] & bm) << bs;
        }
        for ( i = ds - 1; i >= 0; --i)
            r[i] = 0;
        r[ds] = c;
        r.t = this.t + ds + 1;
        r.s = this.s;
        r.clamp();
    }

    // (protected) r = this >> n
    function bnpRShiftTo(n, r) {
        r.s = this.s;
        var ds = Math.floor(n / this.DB);
        if (ds >= this.t) {
            r.t = 0;
            return;
        }
        var bs = n % this.DB;
        var cbs = this.DB - bs;
        var bm = (1 << bs) - 1;
        r[0] = this[ds] >> bs;
        for (var i = ds + 1; i < this.t; ++i) {
            r[i - ds - 1] |= (this[i] & bm) << cbs;
            r[i - ds] = this[i] >> bs;
        }
        if (bs > 0)
            r[this.t - ds - 1] |= (this.s & bm) << cbs;
        r.t = this.t - ds;
        r.clamp();
    }

    // (protected) r = this - a
    function bnpSubTo(a, r) {
        var i = 0,
            c = 0,
            m = Math.min(a.t, this.t);
        while (i < m) {
            c += this[i] - a[i];
            r[i++] = c & this.DM;
            c >>= this.DB;
        }
        if (a.t < this.t) {
            c -= a.s;
            while (i < this.t) {
                c += this[i];
                r[i++] = c & this.DM;
                c >>= this.DB;
            }
            c += this.s;
        } else {
            c += this.s;
            while (i < a.t) {
                c -= a[i];
                r[i++] = c & this.DM;
                c >>= this.DB;
            }
            c -= a.s;
        }
        r.s = (c < 0) ? -1 : 0;
        if (c < -1)
            r[i++] = this.DV + c;
        else if (c > 0)
            r[i++] = c;
        r.t = i;
        r.clamp();
    }

    // (protected) r = this * a, r != this,a (HAC 14.12)
    // "this" should be the larger one if appropriate.
    function bnpMultiplyTo(a, r) {
        var x = this.abs(),
            y = a.abs();
        var i = x.t;
        r.t = i + y.t;
        while (--i >= 0)
        r[i] = 0;
        for ( i = 0; i < y.t; ++i)
            r[i + x.t] = x.am(0, y[i], r, i, 0, x.t);
        r.s = 0;
        r.clamp();
        if (this.s != a.s)
            BigInteger.ZERO.subTo(r, r);
    }

    // (protected) r = this^2, r != this (HAC 14.16)
    function bnpSquareTo(r) {
        var x = this.abs();
        var i = r.t = 2 * x.t;
        while (--i >= 0)
        r[i] = 0;
        for ( i = 0; i < x.t - 1; ++i) {
            var c = x.am(i, x[i], r, 2 * i, 0, 1);
            if ((r[i + x.t] += x.am(i + 1, 2 * x[i], r, 2 * i + 1, c, x.t - i - 1)) >= x.DV) {
                r[i + x.t] -= x.DV;
                r[i + x.t + 1] = 1;
            }
        }
        if (r.t > 0)
            r[r.t - 1] += x.am(i, x[i], r, 2 * i, 0, 1);
        r.s = 0;
        r.clamp();
    }

    // (protected) divide this by m, quotient and remainder to q, r (HAC 14.20)
    // r != q, this != m.  q or r may be null.
    function bnpDivRemTo(m, q, r) {
        var pm = m.abs();
        if (pm.t <= 0)
            return;
        var pt = this.abs();
        if (pt.t < pm.t) {
            if (q != null)
                q.fromInt(0);
            if (r != null)
                this.copyTo(r);
            return;
        }
        if (r == null)
            r = nbi();
        var y = nbi(),
            ts = this.s,
            ms = m.s;
        var nsh = this.DB - nbits(pm[pm.t - 1]);
        // normalize modulus
        if (nsh > 0) {
            pm.lShiftTo(nsh, y);
            pt.lShiftTo(nsh, r);
        } else {
            pm.copyTo(y);
            pt.copyTo(r);
        }
        var ys = y.t;
        var y0 = y[ys - 1];
        if (y0 == 0)
            return;
        var yt = y0 * (1 << this.F1) + ((ys > 1) ? y[ys - 2] >> this.F2 : 0);
        var d1 = this.FV / yt,
            d2 = (1 << this.F1) / yt,
            e = 1 << this.F2;
        var i = r.t,
            j = i - ys,
            t = (q == null) ? nbi() : q;
        y.dlShiftTo(j, t);
        if (r.compareTo(t) >= 0) {
            r[r.t++] = 1;
            r.subTo(t, r);
        }
        BigInteger.ONE.dlShiftTo(ys, t);
        t.subTo(y, y);
        // "negative" y so we can replace sub with am later
        while (y.t < ys)
        y[y.t++] = 0;
        while (--j >= 0) {
            // Estimate quotient digit
            var qd = (r[--i] == y0) ? this.DM : Math.floor(r[i] * d1 + (r[i - 1] + e) * d2);
            if ((r[i] += y.am(0, qd, r, j, 0, ys)) < qd) {// Try it out
                y.dlShiftTo(j, t);
                r.subTo(t, r);
                while (r[i] < --qd)
                r.subTo(t, r);
            }
        }
        if (q != null) {
            r.drShiftTo(ys, q);
            if (ts != ms)
                BigInteger.ZERO.subTo(q, q);
        }
        r.t = ys;
        r.clamp();
        if (nsh > 0)
            r.rShiftTo(nsh, r);
        // Denormalize remainder
        if (ts < 0)
            BigInteger.ZERO.subTo(r, r);
    }

    // (public) this mod a
    function bnMod(a) {
        var r = nbi();
        this.abs().divRemTo(a, null, r);
        if (this.s < 0 && r.compareTo(BigInteger.ZERO) > 0)
            a.subTo(r, r);
        return r;
    }

    // Modular reduction using "classic" algorithm
    function Classic(m) {
        this.m = m;
    }

    function cConvert(x) {
        if (x.s < 0 || x.compareTo(this.m) >= 0)
            return x.mod(this.m);
        else
            return x;
    }

    function cRevert(x) {
        return x;
    }

    function cReduce(x) {
        x.divRemTo(this.m, null, x);
    }

    function cMulTo(x, y, r) {
        x.multiplyTo(y, r);
        this.reduce(r);
    }

    function cSqrTo(x, r) {
        x.squareTo(r);
        this.reduce(r);
    }


    Classic.prototype.convert = cConvert;
    Classic.prototype.revert = cRevert;
    Classic.prototype.reduce = cReduce;
    Classic.prototype.mulTo = cMulTo;
    Classic.prototype.sqrTo = cSqrTo;

    // (protected) return "-1/this % 2^DB"; useful for Mont. reduction
    // justification:
    //         xy == 1 (mod m)
    //         xy =  1+km
    //   xy(2-xy) = (1+km)(1-km)
    // x[y(2-xy)] = 1-k^2m^2
    // x[y(2-xy)] == 1 (mod m^2)
    // if y is 1/x mod m, then y(2-xy) is 1/x mod m^2
    // should reduce x and y(2-xy) by m^2 at each step to keep size bounded.
    // JS multiply "overflows" differently from C/C++, so care is needed here.
    function bnpInvDigit() {
        if (this.t < 1)
            return 0;
        var x = this[0];
        if ((x & 1) == 0)
            return 0;
        var y = x & 3;
        // y == 1/x mod 2^2
        y = (y * (2 - (x & 0xf) * y)) & 0xf;
        // y == 1/x mod 2^4
        y = (y * (2 - (x & 0xff) * y)) & 0xff;
        // y == 1/x mod 2^8
        y = (y * (2 - (((x & 0xffff) * y) & 0xffff))) & 0xffff;
        // y == 1/x mod 2^16
        // last step - calculate inverse mod DV directly;
        // assumes 16 < DB <= 32 and assumes ability to handle 48-bit ints
        y = (y * (2 - x * y % this.DV)) % this.DV;
        // y == 1/x mod 2^dbits
        // we really want the negative inverse, and -DV < y < DV
        return (y > 0) ? this.DV - y : -y;
    }

    // Montgomery reduction
    function Montgomery(m) {
        this.m = m;
        this.mp = m.invDigit();
        this.mpl = this.mp & 0x7fff;
        this.mph = this.mp >> 15;
        this.um = (1 << (m.DB - 15)) - 1;
        this.mt2 = 2 * m.t;
    }

    // xR mod m
    function montConvert(x) {
        var r = nbi();
        x.abs().dlShiftTo(this.m.t, r);
        r.divRemTo(this.m, null, r);
        if (x.s < 0 && r.compareTo(BigInteger.ZERO) > 0)
            this.m.subTo(r, r);
        return r;
    }

    // x/R mod m
    function montRevert(x) {
        var r = nbi();
        x.copyTo(r);
        this.reduce(r);
        return r;
    }

    // x = x/R mod m (HAC 14.32)
    function montReduce(x) {
        while (x.t <= this.mt2)// pad x so am has enough room later
        x[x.t++] = 0;
        for (var i = 0; i < this.m.t; ++i) {
            // faster way of calculating u0 = x[i]*mp mod DV
            var j = x[i] & 0x7fff;
            var u0 = (j * this.mpl + (((j * this.mph + (x[i] >> 15) * this.mpl) & this.um) << 15)) & x.DM;
            // use am to combine the multiply-shift-add into one call
            j = i + this.m.t;
            x[j] += this.m.am(0, u0, x, i, 0, this.m.t);
            // propagate carry
            while (x[j] >= x.DV) {
                x[j] -= x.DV;
                x[++j]++;
            }
        }
        x.clamp();
        x.drShiftTo(this.m.t, x);
        if (x.compareTo(this.m) >= 0)
            x.subTo(this.m, x);
    }

    // r = "x^2/R mod m"; x != r
    function montSqrTo(x, r) {
        x.squareTo(r);
        this.reduce(r);
    }

    // r = "xy/R mod m"; x,y != r
    function montMulTo(x, y, r) {
        x.multiplyTo(y, r);
        this.reduce(r);
    }


    Montgomery.prototype.convert = montConvert;
    Montgomery.prototype.revert = montRevert;
    Montgomery.prototype.reduce = montReduce;
    Montgomery.prototype.mulTo = montMulTo;
    Montgomery.prototype.sqrTo = montSqrTo;

    // (protected) true iff this is even
    function bnpIsEven() {
        return ((this.t > 0) ? (this[0] & 1) : this.s) == 0;
    }

    // (protected) this^e, e < 2^32, doing sqr and mul with "r" (HAC 14.79)
    function bnpExp(e, z) {
        if (e > 0xffffffff || e < 1)
            return BigInteger.ONE;
        var r = nbi(),
            r2 = nbi(),
            g = z.convert(this),
            i = nbits(e) - 1;
        g.copyTo(r);
        while (--i >= 0) {
            z.sqrTo(r, r2);
            if ((e & (1 << i)) > 0)
                z.mulTo(r2, g, r);
            else {
                var t = r;
                r = r2;
                r2 = t;
            }
        }
        return z.revert(r);
    }

    // (public) this^e % m, 0 <= e < 2^32
    function bnModPowInt(e, m) {
        var z;
        if (e < 256 || m.isEven())
            z = new Classic(m);
        else
            z = new Montgomery(m);
        return this.exp(e, z);
    }

    // protected
    BigInteger.prototype.copyTo = bnpCopyTo;
    BigInteger.prototype.fromInt = bnpFromInt;
    BigInteger.prototype.fromString = bnpFromString;
    BigInteger.prototype.clamp = bnpClamp;
    BigInteger.prototype.dlShiftTo = bnpDLShiftTo;
    BigInteger.prototype.drShiftTo = bnpDRShiftTo;
    BigInteger.prototype.lShiftTo = bnpLShiftTo;
    BigInteger.prototype.rShiftTo = bnpRShiftTo;
    BigInteger.prototype.subTo = bnpSubTo;
    BigInteger.prototype.multiplyTo = bnpMultiplyTo;
    BigInteger.prototype.squareTo = bnpSquareTo;
    BigInteger.prototype.divRemTo = bnpDivRemTo;
    BigInteger.prototype.invDigit = bnpInvDigit;
    BigInteger.prototype.isEven = bnpIsEven;
    BigInteger.prototype.exp = bnpExp;

    // public
    BigInteger.prototype.toString = bnToString;
    BigInteger.prototype.negate = bnNegate;
    BigInteger.prototype.abs = bnAbs;
    BigInteger.prototype.compareTo = bnCompareTo;
    BigInteger.prototype.bitLength = bnBitLength;
    BigInteger.prototype.mod = bnMod;
    BigInteger.prototype.modPowInt = bnModPowInt;

    // "constants"
    BigInteger.ZERO = nbv(0);
    BigInteger.ONE = nbv(1);

    /********************* jsbn.js end ************************/

    /********************* prng4.js start ************************/

    // prng4.js - uses Arcfour as a PRNG

    function Arcfour() {
        this.i = 0;
        this.j = 0;
        this.S = new Array();
    }

    // Initialize arcfour context from key, an array of ints, each from [0..255]
    function ARC4init(key) {
        var i,
            j,
            t;
        for ( i = 0; i < 256; ++i)
            this.S[i] = i;
        j = 0;
        for ( i = 0; i < 256; ++i) {
            j = (j + this.S[i] + key[i % key.length]) & 255;
            t = this.S[i];
            this.S[i] = this.S[j];
            this.S[j] = t;
        }
        this.i = 0;
        this.j = 0;
    }

    function ARC4next() {
        var t;
        this.i = (this.i + 1) & 255;
        this.j = (this.j + this.S[this.i]) & 255;
        t = this.S[this.i];
        this.S[this.i] = this.S[this.j];
        this.S[this.j] = t;
        return this.S[(t + this.S[this.i]) & 255];
    }


    Arcfour.prototype.init = ARC4init;
    Arcfour.prototype.next = ARC4next;

    // Plug in your RNG constructor here
    function prng_newstate() {
        return new Arcfour();
    }

    // Pool size must be a multiple of 4 and greater than 32.
    // An array of bytes the size of the pool will be passed to init()
    var rng_psize = 256;

    /********************* prng4.js end ************************/

    /********************* rng.js start ************************/

    // Random number generator - requires a PRNG backend, e.g. prng4.js

    // For best results, put code like
    // <body onClick='rng_seed_time();' onKeyPress='rng_seed_time();'>
    // in your main HTML document.

    var rng_state;
    var rng_pool;
    var rng_pptr;

    // Mix in a 32-bit integer into the pool
    function rng_seed_int(x) {
        rng_pool[rng_pptr++] ^=x & 255;
        rng_pool[rng_pptr++] ^=(x >> 8) & 255;
        rng_pool[rng_pptr++] ^=(x >> 16) & 255;
        rng_pool[rng_pptr++] ^=(x >> 24) & 255;
        if (rng_pptr >= rng_psize)
            rng_pptr -= rng_psize;
    }

    // Mix in the current time (w/milliseconds) into the pool
    function rng_seed_time() {
        rng_seed_int(new Date().getTime());
    }

    // Initialize the pool with junk if needed.
    if (rng_pool == null) {
        rng_pool = new Array();
        rng_pptr = 0;
        var t;

        while (rng_pptr < rng_psize) {// extract some randomness from Math.random()
            t = Math.floor(65536 * Math.random());
            rng_pool[rng_pptr++] = t >>> 8;
            rng_pool[rng_pptr++] = t & 255;
        }
        rng_pptr = 0;
        rng_seed_time();
        //rng_seed_int(window.screenX);
        //rng_seed_int(window.screenY);
    }

    function rng_get_byte() {
        if (rng_state == null) {
            rng_seed_time();
            rng_state = prng_newstate();
            rng_state.init(rng_pool);
            for ( rng_pptr = 0; rng_pptr < rng_pool.length; ++rng_pptr)
                rng_pool[rng_pptr] = 0;
            rng_pptr = 0;
            //rng_pool = null;
        }
        // TODO: allow reseeding after first request
        return rng_state.next();
    }

    function rng_get_bytes(ba) {
        var i;
        for ( i = 0; i < ba.length; ++i)
            ba[i] = rng_get_byte();
    }

    function SecureRandom() {
    }


    SecureRandom.prototype.nextBytes = rng_get_bytes;

    /********************* rng.js end ************************/

    /********************* rsa.js start ************************/

    // Depends on jsbn.js and rng.js

    // Version 1.1: support utf-8 encoding in pkcs1pad2

    // convert a (hex) string to a bignum object
    function parseBigInt(str, r) {
        return new BigInteger(str, r);
    }

    function linebrk(s, n) {
        var ret = "";
        var i = 0;
        while (i + n < s.length) {
            ret += s.substring(i, i + n) + "\n";
            i += n;
        }
        return ret + s.substring(i, s.length);
    }

    function byte2Hex(b) {
        if (b < 0x10)
            return "0" + b.toString(16);
        else
            return b.toString(16);
    }

    // PKCS#1 (type 2, random) pad input string s to n bytes, and return a bigint
    function pkcs1pad2(s, n) {
        if (n < s.length + 11) {// TODO: fix for utf-8
            return ("Message too long for RSA");
            return null;
        }
        var ba = new Array();
        var i = s.length - 1;
        while (i >= 0 && n > 0) {
            var c = s.charCodeAt(i--);
            if (c < 128) {// encode using utf-8
                ba[--n] = c;
            } else if ((c > 127) && (c < 2048)) {
                ba[--n] = (c & 63) | 128;
                ba[--n] = (c >> 6) | 192;
            } else {
                ba[--n] = (c & 63) | 128;
                ba[--n] = ((c >> 6) & 63) | 128;
                ba[--n] = (c >> 12) | 224;
            }
        }
        ba[--n] = 0;
        var rng = new SecureRandom();
        var x = new Array();
        while (n > 2) {// random non-zero pad
            x[0] = 0;
            while (x[0] == 0)
            rng.nextBytes(x);
            ba[--n] = x[0];
        }
        ba[--n] = 2;
        ba[--n] = 0;
        return new BigInteger(ba);
    }

    // "empty" RSA key constructor
    function RSAKey() {
        this.n = null;
        this.e = 0;
        this.d = null;
        this.p = null;
        this.q = null;
        this.dmp1 = null;
        this.dmq1 = null;
        this.coeff = null;
    }

    // Set the public key fields N and e from hex strings
    function RSASetPublic(N, E) {
        if (N != null && E != null && N.length > 0 && E.length > 0) {
            this.n = parseBigInt(N, 16);
            this.e = parseInt(E, 16);
        } else
            return "Invalid RSA public key";
    }

    // Perform raw public operation on "x": return x^e (mod n)
    function RSADoPublic(x) {
        return x.modPowInt(this.e, this.n);
    }

    // Return the PKCS#1 RSA encryption of "text" as an even-length hex string
    function RSAEncrypt(text) {
        var m = pkcs1pad2(text, (this.n.bitLength() + 7) >> 3);
        if (m == null)
            return null;
        var c = this.doPublic(m);
        if (c == null)
            return null;
        var h = c.toString(16);
        if ((h.length & 1) == 0)
            return h;
        else
            return "0" + h;
    }

    // Return the PKCS#1 RSA encryption of "text" as a Base64-encoded string
    //function RSAEncryptB64(text) {
    //  var h = this.encrypt(text);
    //  if(h) return hex2b64(h); else return null;
    //}$

    // protected
    RSAKey.prototype.doPublic = RSADoPublic;

    // public
    RSAKey.prototype.setPublic = RSASetPublic;
    RSAKey.prototype.encrypt = RSAEncrypt;
    //RSAKey.prototype.encrypt_b64 = RSAEncryptB64;

    //暴露RSAKey
    this.RSAKey = RSAKey;

    //example:
    //  var rsa = new RSAKey();
    //  rsa.setPublic(encode_key, key_plus);
    //  password = rsa.encrypt(password);

}).call(sinaSSOEncoder);