[] Div PHP Template Engine 4.8
by Rafa Rodríguez (firstname.lastname@example.org)
Div is a template engine for PHP developed by the Eng. Rafa Rodriguez in 2011,
that allows the separation of labor between the programmer and the designer.
As the designer built templates with some specific tags, the programmer uses
the template to replace these tags with the information. Div have a compact
a descriptive syntax for template's designers.
Of course, the replacement of tags is a basic functionality. More extensions
of the substitutions exist, for example, replace repeatedly N times, replace
conditionally, among others.
The programmer creates an instance of a class with 2 parameters: the first
is the designer's code or name of the file that he built, and the second is
the information represented by an array, objects, or a combination of arrays
and objects to replace the design's tags. The array's indexes, array's keys
and object's properties must correspond with the design's tags.
The designer work in text files and use various types of tags: simple
replacements, lists or loops, iterations, conditional parts, separating the
design into different files, default replacements, and so on.
The syntax of Div is very compact. If the programmer wants to do a loop, the
designer only needs to know a name for that loop, and if he wants to hide a
part of the GUI, the designer is only responsible for tag the part that will
be hidden or displayed conditionally.
Our reasons? Div is developed with the philosophy of the knowledge reused.
Of course, Div is released in time of recognized template engines that are
widely used. For this reason, Div develop a minimum new knowledge so that
the developers can quickly become familiar with this engine and they can
understand when, how and why to use it.
The features are added if it is really necessary. That is, if there is a need
to add another functionality, we first analyzed whether there is a mechanism
to resolve this functionality, and then we publish an article that explains
how to implement this mechanism.
The argument to develop Div was obtained from various tests with PHP and we
concluded that it is faster replace the portions of string than includes of
The fact remains, that the replacement of substrings is a fast process but
it require more memory. However, this consumption is so small that it is
worthwhile the sacrifice.
Div development is to avoid creating a cache system because we believe that
it is unnecessary according to their characteristics as an engine. A learning
system can be sufficient: it can prevent the repeated processing of the same
Finally, it is known that the most popular engines are composed of more than
one file, classes and libraries. Div sought since its inception, the
implementation of everything in one class, in a single file. This allows easy
adaptation to existing development platforms.
Goals? One class, one file!, considering the template like an object,
create a minimum of highly descriptive syntax, avoid a cache system, improve
the algorithms, reuse the knowledge, write mechanisms and extend!.
Possibilities for the designer? The designer carries out its work in text
files and then the designer can use different tags. Div does not provide for
the design obtrusive code. All that is programmed in the templates has a single
Possibilities for the programmer? The programmer creates an instance of div
class, specifying in its constructor, the template created by the designer
and the information that will be displayed.
For more information visit our site http://divengine.com and
the documentation div.html or https://github.com/rrodriguezr/div/wiki